TECH TIPS


Power to the Pixel! Using Blending Modes in After Effects
By Ben Bardens

Following up on last issue’s Tech Tip, I will explore a simple and often underused feature within After Effects called Blending Modes. Alone, Blending Modes do not produce an animated result, and how to make the best use of them may not be all that intuitive. But when combined with other features, and applied to certain types of footage, Blending Modes can achieve some really great effects and come up with some really unique looks.

Blending Modes have a simple function; they control how the pixels in the selected layer blend with the pixels in the underlying layer. Blending Modes are not only found in After Effects, but also in Photoshop. One way to think of Blending Modes is as a way of mixing the color or tonal values of the pixels in your layers. The blended layer contains the applied pixels, and the underlying layer contains the base pixels. The combination of the two produces a new resulting pixel value.
Using Blending Modes couldn’t be easier. All you have to do is display the Modes column within the Timeline and choose a Blending Mode for a selected layer. As long as there is another layer underneath that contains pixels of any value, you will most likely see an immediate result.

To display the Modes column, do one of the following:

Click where it says Switches/Modes at the bottom of the Timeline window to toggle between the switches panel and the Modes panel.
Click on the pop-up menu in the top right corner of the Timeline window and choose Columns -> Modes to display the Modes panel without replacing the Switches panel.
Once the Modes panel is visible, you can simply click on the pop-up to specify a mode for any of your layers. There are several to choose from. For a detailed description of each mode and the effect it produces, choose Help -> After Effects Help and then click on Search and type in Blending Modes. The modes in the pop-up menu are loosely arranged into groups based on the type of result they produce. Some modes, such as Lighten or Add for example, always result in lighter pixels. Another group, including Multiply and Darken, always produce darker pixels. And then there are other modes such as Overlay, which produce varied results depending on the color and tonal values of the base and applied pixels. The best way to get familiar with all the modes is to experiment with them by cycling through them all until you find one you like.
To cycle through modes do the following:

Select a layer and then push Shift + to cycle forward through the Modes menu (push Shift _ to cycle backwards).
One question that often comes up in my class is, “Can I set keyframes for Blend Modes?” The answer is no; however that isn’t to say that Blend Modes can’t be animated. Blending Modes are not properties, so they do not have their own keyframe values. Blending Modes should be used along with properties that can be animated, such as Opacity or Blurriness to produce an animated result.

In the following tutorial I will introduce some techniques for using Blending Modes to produce an animated result. Download the tutorial file from http://www.barkanimation.com/guild/19.zip.

Tutorial
Last issue, I introduced the 3-D Invigorator for After Effects (available from www.zaxwerks.com), a powerful third-party plug-in that enables you to create 3-D titles and logos directly in After Effects. In this month’s tutorial, I am going to start with the file called “3-D Logo.mov,” which was created in the last tutorial. (This pre-rendered movie is included in the tutorial download.)

Launch After Effects, create a New Project and import the 3-D Logo.mov file.
Before adding any effects to the 3-D logo, we’ll create a background for the movie.
Start by creating a New Composition. Name the composition Background comp.
Specify a custom frame size of 1440x1080 using Square Pixels, and 29.97 fps and 4-second duration.
Import the noise.jpg file into your project.
Place the noise.jpg footage item into the Background Comp.
In the Background Comp, select the noise.jpg layer and choose Effect -> Noise & Grain -> Fractal Noise.
Make sure your current time marker is at T=0 and in the Effect Controls window,
Click the stopwatch for Evolution, leaving the value at 0.
Change the current time to T=3:29 and change the Evolution value to 2x0.0.
This will give our background an animated nebulous quality, like clouds forming.
Close the Background Comp.
Create a new composition. Call it 3-D Logo Comp, specify a frame size of 720x540 with square pixels, a frame rate of 29.97 and a duration of 4:00.
Add the 3-D Logo.mov and Background Comp to the 3-D Logo comp by dragging each to the timeline window so that they appear centered in the composition frame.
Make sure the Background Comp layer’s in point is at T=0, and place it at the bottom of the layer stack.
With the Background Comp layer selected, choose Effects -> Render -> Cell Pattern.

In the Effect Controls window, specify the following settings:
Cell Pattern: Pillow
Invert: Checked
Contrast: 60
Disperse: 1.0
Size: 90
Click the stopwatch for Evolution, leaving the value at 0.

Change the current time to T=3:29 and change the Evolution value to 1x0.0.
Save your project.
To apply the same camera view from our 3-D Logo.mov to our Background Comp layer, we will need to add the camera from the last project. If you have the project called 3-D Logo.aep from last issue, locate it. Close the current project and open the 3-D Logo project. Select the Camera 1 layer and choose Edit -> Copy.
Close the 3-D Logo project and re-open your new project. Place the time marker at T=0 and choose Edit -> Paste.

If you do not have the project from last issue to perform the above step, create a new camera by choosing Layer -> New Camera. Choose the 50mm pre-set. Add the following keyframes for Position: T=1.0 P=730, -240, -670, T=2.06 P=360, 270, -1000, and at T=4.0 P=20, 270, -1000. Important: Make sure Point of Interest is not animated and has a constant value of 360, 270, 0. Uncheck the stopwatch if necessary. Lastly, select all three of the position keyframes and Cmd-click (Mac) or Ctrl-click (PC) on any one of them. This converts the keyframes into Auto-Bezier keyframes for a smooth steady motion.

Regardless of which of the above steps you took, continue by selecting the Background Comp layer and clicking its 3-D Layer switch (it looks like a little 3-D cube). The background will now take on the perspective controlled by our camera layer.

(Optional) To speed up previewing as you continue to add effects, you may wish to pre-render the Background Comp layer. To do so, turn off the Video switch for the 3-D Logo comp.mov layer. Choose Composition -> Make Movie and specify Best Settings and Lossless with Alpha from each of the pop-up menus in the Render Queue window. Click on Lossless with Alpha and specify a Post Render Action of Import. Click on Output To and name the file Background Comp.mov. Click Render. When the render is complete, place the new Background Comp.mov from the Project window into the Timeline, placing it above the Background Comp layer. Make sure its in point is lined up at T=0. Disable the Video Switch for the original Background Comp layer, turn the Video switch back on for the 3-D Logo comp.mov layer and then continue on with the following steps.
Build a RAM preview by pushing the Zero key on your numeric keypad. At this point, we’ve got an interesting animation, although the colors are lifeless and dull. This is where using Blending Modes and a few simple filters will take our project to the next level. You can experiment with the settings below to produce a result you like. In the sample file I did the following:

Duplicate the 3-D logo layer. Select the bottom copy and apply the Gaussian Blur filter to the layer. Specify Vertical for Blur Dimensions. Set the current time to T=1:18 and click the stopwatch for Blurriness.
Move the current time to T=3:00 and change the Blurriness to 250.
Change the layers Blend Mode to Linear Light.
As an organizational technique, click on the layer’s color label to the left of the layer name and change it to a different color.
Duplicate the layer six times.
Repeat the first five steps, except this time specify Horizontal for Blur Dimension and only duplicate the layer twice.

I then made two more duplicates of the original 3-D Logo.mov layer and placed them above the original. One with Overlay mode and the uppermost with Luminescent Premultiply mode. For the Overlay layer, I then animated Opacity, creating a fade from 0% to 100% from T=1.0 to T=2.06. For the Luminescent Premultiply layer, I animated Opacity, creating a fade-in from T=3.11 to 3.20.
For the Overlay layer, add Effect -> Adjust -> Threshold. Specify a Threshold Level of 158.

Lastly, I duplicated the Background comp.mov layer and added the Effects -> Image Control -> Tint filter. Use the Map Black To eyedropper to sample a beige color from the comp window and slide the Amount to Tint value to about 30%. Place the layer in Overlay mode and duplicate it one more time.
At this point, with all these layers and modes, your computer has probably slowed to a crawl. You can reduce your preview quality by clicking the pop-up in the Comp window and changing it from Full to Half or less. Using Blend Modes and blur filters requires a lot of computing power because of all the pixel blending occurring on each frame.
To finish off the project create a new composition called Transition comp, again using the 720x540 pre-set with a 4-second duration. Place the 3-D Logo comp into the Transition comp. With the layer, selected choose Effect -> Transition -> Linear Wipe. Set the following keyframes for the Linear Wipe filter:
At T=0, set Transition Completion to 100% and click the stopwatch.
Change Wipe Angle to 16 degrees and click the stopwatch.
Select the Wipe Angle keyframe and choose Animation -> Toggle Hold Keyframe to prevent the Wipe Angle from in-betweening.
At T=1.15, change Transition Completion to 0%.
At T=3.24, add another Transition Completion keyframe leaving the
value at 0%. Change Wipe Angle to 90 degrees.
At T=3.29 change Transition Completion to 100%.
Render your movie from the Transition comp using the Best Settings and Lossless with Alpha presets. The resulting movie will be suitable to use as a custom logo wipe that can be dropped on top of a cut point in your editing environment.

Hopefully this tutorial helps to give you ideas for using Blend Modes along with other filters and properties to create some interesting visual styles. While it’s easy to make a mess with Blend Modes, keep experimenting and you’ll start to discover unique visual styles that you really like.

Guild member Ben Bardens runs a graphics studio and works as an editor/technical director in the Burbank area. He teaches After Effects and Photoshop at Glendale Community College and can be reached at bbardens@glendale.edu. Find out more about his classes at www.glendale.edu/~bbardens.

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