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Hints for
Interacting
with Manufacturers
by John
Portnoy
As a member of the Editors Guild
you're probably involved with nonlinear editing equipment.
Whether you use an Avid, Lightworks or one of the
miscellaneous systems claiming to do 24-frame (film) edits,
you've probably endured some incredibly frustrating days.
Have you thrown the equipment at the walls, wondering who
exactly was designing the stuff? Wondered why the software
seems to be much more complex than it needs to be? Or why
your requests for new film-specific features go largely
unheeded?
The sad truth of the matter is that
the manufacturers of nonlinear editors (NLEs) once upon a
time succumbed to Hollywooditis: the condition where a
company believes it can make tons of money by selling to the
film community. Over the years, this malady was cured by a
combination of bed rest and conversations with company
accountants. As of 1998, the Centers for Disease Control
reported Hollywooditis all but wiped out from the ranks of
NLE manufacturers.
Now that they have been cured, the
manufacturers must determine what features go into software
releases based on certain facts:
- Film-originated editing accounts
for less than 1% of overall NLE usage worldwide.
- Because film software for NLEs is
more complex than that for video-based systems, and
because fewer people know how to use and support it, the
costs associated with manufacturing, debugging and
supporting film software are higher.
- Whereas most clients of NLE
manufacturers plan purchases long in advance and amortize
spending over long periods of time, the film community is
known for buying a lot of product right away and then not
buying much of anything for awhile. These spending habits
inform the way manufacturers design film-specific
software.
The news is not all bad, however. NLE
manufacturers recognize that the film community, with its
short production schedules, allows the ongoing development
and testing of new technologies before they are offered to
the most lucrative clients. And don't forget: Filmmakers
provide excellent opportunities for a manufacturer to market
its products and heighten awareness of its brand
name.
The question becomes, how can a
balance be reached between the needs of the manufacturer and
the needs of a tiny but influential community? If you have
been doing everything short of sending out carrier pigeons
to get your NLE wish list fulfilled, here are some
suggestions on how to be heard:
- Organize. OK, you're already a
union. But expressing a single voice to manufacturers
would be well advised. Establish a committee to go
through all the film-specific feature-enhancement
requests (and bugs) of your members and route them to the
proper manufacturers' representatives. Make sure these
representatives can get things done (don't talk to a
salesman), and be willing to publicize the success or
failures of these manufacturers in working with the film
community.
- Work only with companies that will
listen. Where possible, make it clear that the continued
use of a manufacturer's product is contingent on its
willingness to address the concerns of your community.
Again, expressing these thoughts through a designated
person carries much more weight than having several
editors or assistants make threats.
- Use carrot-and-stick techniques.
You have valuable commodities the manufacturers want:
your willingness to beta test new hardware and software,
and your ability to help market their products. Where
possible, route requests for marketing support through a
Guild representative who can make sure the manufacturer
gives you what you want in exchange for your help.
NLE manufacturers are most concerned
with corporate videos in Colorado and broadcast sales in
Beijing. By representing a single voice to the manufacturer,
you can help ensure that your needs as filmmakers are
addressed and your bugs are fixed.
John Portnoy spent four years at
Lightworks Editing Systems
as a liaison to the film community.
He can be reached via email
Reprinted from
The Motion Picture Editors Guild Newsletter
Vol. 20, No. 1 - Jan/Feb 1999
Guild
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