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PAL Basics In the world of film sound post production, we have agreed on basic industry standards in order to read each others work. Every time you receive a video or audio tape, a CD, an EDL or an OMF file, these standards let you interpret them unambiguously. Standards have evolved over time, but they are as often based on arbitrary accidents, convenience or geo-
One standard we have all agreed on is that there should be 24 frames of film per second of running time. Sadly, we seldom work directly with the film itself anymore we use handier digital representations. Unfortunately for audio post people, film-to-video transfer messes up our tidy 24 fps world, because it creates several frame-rate standards (pulled-down and normal, NTSC and PAL). This forces us to make choices regarding playback speed at every step in post production. I recently returned to California after working for four years at an excellent facility in Ireland called Ardmore Sound. While there, I had to make many adjustments, such as pronouncing Beta with a long e. I had to deal with zero as the first frame of action, instead of the head start mark. But the biggest adjustment was working with PAL, the 25 fps video broadcast format in use in most of the world outside of the U.S. and Japan. Pulldown Basics When transferring film to tape, two distinct operations are necessary, and both, misleadingly, are called pulldown. To distinguish between them, Ill call the first field padding, and the second speed varying. When transferring from 24 fps film to NTSC video, both
Lets first review how NTSC works. What I call field padding is the calculation required to convert between 24 and 30 fps. The standard technique adds an extra video field (half-frame) to every other film frame (thats the 3:2 in 3:2 pull-down). This creates 60 fields (30 video frames) from the original 24 film frames, or an extra 12 fields per second. Surprisingly, the conversion is fairly transparent, because there are enough regularly spaced extra fields per second that they dont normally catch the eye, except in areas of rapid motion. This process is used whenever film is transferred to NTSC tape, and since it faithfully preserves the speed and duration of the original film, we sound people tend to ignore it. (See How Do 24 Film Frames Equal 30 Video Frames?) The second type of pulldown, speed varying, is also used during NTSC transfers. Black and white video ran at a true 30 fps, but NTSC color runs 0.1 percent slower 29.97 fps. To transfer film to tape, we have to slow it down by running it at 23.976 fps. To keep sound in sync with pulled-down film, it must also be slowed down 0.1 percent, but since this always happens, and there is no other way to work with video, we have become used to it. Now, lets look at PAL. Happily for television producers who work in countries other than the U.S. and Japan, you can easily run film cameras at 25 fps, transfer to video at 25 fps, edit picture and sound, mix, and do any final lab and video work, all at 25 fps, before broadcasting at (you guessed it) 25 fps. The complications arise when filmmakers shoot film at 24 fps, then
Good Alternatives Ill now describe what I consider the optimum method for getting production sound from DAT to Avid to ProTools in a PAL environment. Then Ill cover some other common, but less desirable methods. In practice, all dailies are telecined to PAL by running film at 25 fps and recording one frame of video for each frame of film. This is what a PAL Film Composer or LightWorks wants to see
The best way to get good tracks is for the picture department to load the sound digitally from the masters into the Film Composer and sync it to picture, which will be running in the Avid at 24 fps. Then sound can get an OMF turnover. Assuming that production ran their cameras at 24 fps, all production sound will be a direct digital clone of the master, all editing done to the Avid output will be in sync with the film running at 24 fps, and the Music, ADR, Foley, etc. which are composed and recorded to the 24 fps video output will not be speed-varied or pitch-shifted at any time during post or exhibition. Even if you dont turn over via OMF, synching MOS picture and production sound in the Avid is the technique I prefer (and the one recommended by Avid). It allows the production of a frame-accurate EDL, referencing the original DAT timecode. The sound department can then reload the audio from the masters and autoconform using Titan (see my earlier articles) or PostConform. If every picture department used this method, all would be well, but there are times when it is not workable. The most common problem is that because of telecine and transfer delays, the picture department cant sync in the Avid and deliver dailies promptly. In addition, with a limited budget, the picture department may not want to use precious Avid time for syncing. Finally, OMF is still new to some people, and since there have been problems in the past, uneasiness remains in some quarters. When the picture department does not want to sync in the Avid, there are two other good ways to work. In order of sound-department-friendliness, they are:
Because the sound goes an extra generation or two, we cant use OMF (except as a guide) with either of these methods. As we know, video transfer speeds up the 24 fps film to 25 fps, so to keep sync, the sound also has to be sped up by the same amount (4%). In the first of these methods, the production sound is loaded into a DAW (Sadie and Aaton are often used) with specialized software that does a simple 4% speed-up. The audio is pitched up in this process but will sound correct when slowed down to 24 fps in the Avid. The flex-file from the DAW is also loaded into the Avid, which can then keep track of the original sound timecode, so that an EDL can eventually be pulled for turnover. This EDL refers back to the original location recordings and will be in sync with a 24 fps field-padded video output from the Avid. The problem here is that the flex-file will not be perfectly accurate because the sound speed-up step isnt frame locked, and autoconfomed sync can only be accurate to plus-or-minus two frames, at best. Nevertheless, this method works and has been the most common procedure, but it is slowly being superseded by the methods I described earlier. The second method adds another generation but is still workable. Sound and timecode are transferred to three-track mag film and synced to the workprint for dailies projection in the traditional manner. The synced dailies are telecined together to video at 25 fps. A flex-file is made, containing the original DAT timecode from track three of the mag. The rest of the process is similar to method one, but because the timecode has gone two extra generations, neither of which is frame locked, errors will be larger. Problems There is one other method, which is common, but bad. European filmmakers usually work in TV and are comfortable with running everything at 25 fps throughout post production. When shooting a feature (at 24 or 25 fps) they often decide to finish everything, including scoring and mixing, at 25 fps, then pitch-shift up the printmaster 4% so that the composers intended pitch is preserved when the film is slowed down to 24 fps in projection. This can do real damage to sound quality, especially music and dialog but it happens all too often. When confronted with this situation, I would generally recommend against attempting pitch correction the solution is often worse than the problem. If you are forced into it, try using TC Electronics Studio 6000 multi-channel pitch shifter. Its the least destructive device Ive used. Id also recommend individual pitch correction of each track of the stems before print mastering, if possible. Dialog may not require correction, as it could well be returning to its original pitch (if the show was shot at 24 fps). ADR will be another story. Be sure to avoid simul-DATs. Theyre effective for television-only releases, but when used for features, they can lead to serious juju. The sound is synced to video as in method one above, and simultaneously laid to the simul-DAT during telecine. The simul-DAT picks up timecode from video and makes it easier to turn over an accurate EDL, even without a flex-file. If production ran their cameras at 25 fps, these DATs will contain a clone of the master audio. But for shows that shoot at 24 fps, the audio on the simul-DATs will be sped up 4%, just like the audio on the videotape, and as a result, theyre no substitute for the original masters. If you are compelled to use simul-DATs, you must get a 25 fps, sped up (rather than field padded) output from the PAL Avid. Your autocomformed simul-DATs will sync to this video, but the pitch will be 4% high. Music and ADR should be recorded to a 24 fps field-padded output. Dialog will be slowed down to its original speed in the 24 fps mix, but music and ADR will not be altered. Conclusion Most of us are familiar with U.S. video conventions and have made our peace with the intricacies of NTSC pulldown. PAL is another animal. It tends to cause editors and mixers plenty of heartburn when encountered on this continent. But with a good understanding of the issues involved, and thorough planning, PAL should be no more difficult to deal with than NTSC. |