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Stereo to Mono and Back by Jayme Parker In these days when editors routinely premix in the cutting room to make the best use of stage time for a temp dub, or to crash down for an Avid temp, or simply to present an elegant layout for predubbing, I am often asked how to convert stereo clips to mono and mono to stereo. Both are fairly simple to do, if you know the idiosyncrasies of the Fairlight, and indeed, the techniques involved can become essential parts of your toolkit. Stereo to Mono This macro tricks the RW (Recover Waveform) Command into recovering only one side of a stereo clip. To start, park at the head of the stereo clip you want to make mono. Heres the macro:
If youd like to use the original clip name, pop up the lower clip, <Blue>Takes - + - pop, then place its name in the buffer <Blue>Name - Clip, pop it again, and <ENTER>. When I mono-ize both channels, I add an "L" or "R" tag to the end of the clip name; a single clip gets an "M" tag to denote mono from stereo original. You may also use this macro to reverse stereo left-right orientation. Simply type "RW <spacebar> y <spacebar> x", where x = the first waveform number in the list, and y = the second waveform number in the list. Be sure to insert a single space between the numbers. Mono to Stereo This routine cant be written as a macro, since it involves more than the Fairlight is capable of reading, but it avoids D/A and A/D conversions and their inherent added noise. It was originally a work-around improvised by Robb Wilson in the days before Fairlight added the <Block>Bounce function for mixing internally. Whereas <Block>Bounce keeps mono clips mono, and stereo clips stereo, this work-around allows you to create a stereo pair from two mono clips.
File Size and the 24-Hour Timeline File size
management Another option is to commit. Perhaps youve kept all the borrowed clips in a project with handles set to ALL. Those unused handles can eat up a lot of space. Reset your handles using <Blue>Space - Handles, to 10 to 30 seconds (10 for dialog, 30 for backgrounds), prior to keeping them. Or you can do it after the fact, using the Commit command. Simply set your handle length, select the appropriate tracks and range, <Blue>Space - Commit, and voila, your handles are shortened to the new handle length. For dialog loads, divide the full loads into A and B projects on the same drive and keep or commit your cut project with 10 second handles. The 24-hour
timeline Blank reel
template
Open a new project. Import any clip. Notice the two marks, one at the head of the clip, and one at the tail? This is Fairlight automatically setting the project head and project tail. This, therefore, is your timeline. Press <Undo> to see them collapse into one. Press <Undo> again to restore them. <Edit> - Cut the clip. See how the timeline remains? Now press <Blue>Edit Mark, to bring up a listing of all your marks this is how you can determine project head and project tail in any pre-exisiting timeline. Start with a new project. Decide where on the timeline you would like your 24-hour timeline to begin. For example, if Im setting up a template for a 6 A-B reel show, and anticipate multiple versions, Ill start at hour 10 (zero frames/minutes/seconds, subframes OFF). Assuming that each reel will exist in its current version at its appropriate hour (e.g., Reel 5 at hour 5), this gives me 4 hours of empty space after Reel 6 to play with, as well as room for 15 versions of the entire reel, each in its own hour, before Reel 1. Remember, when making changes in BLOCK mode, everything after the change, all the way up to the project head, will be affected. So, by starting the project at hour 10, we give ourselves 15 hours ahead of Reel 1 that will be unaffected by changes made in Reel 1. Next, Ill import and keep, at hour zero, a sync pop thats previously been committed to be exactly one film frame (but any clip that serves your purposes will do). <Edit> - Cut the clip. <Go To> hour 11 and paste the clip. Notice the mark at the tail of the clip? This is exactly what we dont want: project tail at hour 11. The Fairlight automatically does this; the workaround is to manually force the project head back, as follows: press <Undo>, <Go To> hour 12 and paste the clip. Now the project head is at the head of the clip, which is what we want. Now, well inch our way to hour 10. <Edit> - Cut the clip. <Go To> hour 11 and paste the clip. Notice how the project head is now at the head of the clip. <Edit> - Cut the clip. <Go To> hour 10 and paste the clip. So far so good. Now, we have to manually force the project tail ahead to encompass the current reel. Lets assume you are about to cut Reel 6. <Edit> - Cut the clip. <Go To> hour 4 and paste the clip. <Edit> - Cut the clip. <Go To> hour 5 and paste the clip. <Edit> - Cut the clip. <Go To> hour 7 and paste the clip. <Blue>Edit Mark now shows the project head at hour 10 and the project tail at hour 7 (plus the length of your clip). You can now add any marks for scene changes, sync pops, etc., that you want duplicated in every project, to your template. When this is done, make an extension from it for each project of the reel, and youll have a consistent format that avoids the pitfalls of the Fairlight 24-hour timeline. Jayme Parker is a Sound Editor. His credits include 'The Thin Red Line', 'Deep Blue Sea', and 'The Cell'. He is currently working on 'American Outlaws' and 'Driven'. He welcomes comments and suggestions via email Reprinted from The Motion Picture Editors Guild Magazine Vol. 22, No. 2 - May/June 2001 Guild Home | Magazine Home | Top of Page Copyright © 2001, All Rights Reserved by The Motion Picture Editors Guild, IATSE Local 700 |