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Audio Microsurgery by Douglas Murray In this article I will address three specific types of short fixes (which I call micro-surgery on production sound) to remove these unwanted noises from dialogue tracks:
Click Removal A click is a relatively loud, very short noise. Simply deleting a very short click without filling is often the most effective way to remove the problem, since a dropout of a few samples is not usually audible. The first thing to do is to find the offensive click. Playing through the problem area with the down arrow held down will cause the insertion point to move along with the play head. (I never turn on the preference insertion point follows play head, since it is so easy to have Pro Tools do this selectively by holding
Next, zoom in to a very close look at the click. The spike-like waveforms tend to be quite easy to see. Select what you believe to be the offensive few samples, hit the delete button, then press the space bar to play through the now repaired click. For this to work, pre-roll has to be on. I usually set pre- and post-roll to 1 and 30 seconds respectively; command-K turns it off and on when necessary (figure 1). If the click is just a few samples long, this simple deletion will probably do the trick. However, if the dropout is audible you will need to fill it with air from nearby in the take. A few milliseconds of fill is usually pretty easy to find, but dont duplicate the piece immediately before or after the glitch, since it may create an audible stutter in the air. You can copy a bit of air to the clipboard, then select the dropout with the tab and shift-tab commands and use the Repeat Paste to Fill Selection command to fill just the dropout with the air on the clipboard. If there is an audible click from a waveform mismatch, try control/nudge, a sample at a time, to align the waveform in your patch with the waveforms on either side of the dropout. Another way to eliminate clicks is to create crossfades a few samples in duration around the patch. An alternate method of removing very short clicks (particularly useful on digital snits) involves the pencil tool. After locating the click and zooming in on it so tightly that you can clearly see the pattern of the audio cycles and the offensive spike, switch over to the pencil tool in freehand mode. Carefully and smoothly draw through the spike to repair the underlying waveform. Keep your artwork as short and similar to the surrounding waveform as possible. There is a small amount of smoothing applied to your drawing by Pro Tools. Listen and undo if the repair didnt work, then try again. One downside of this method is that you have now modified the sound file itself. Since you have probably backed up the sound files already, you will need to back this one up again. Also, if you have mirrored your files to another drive for stage delivery, the de-clicked file will need to be recopied or the fix will not appear on the other machines. A third method for click removal is to reduce the level of the click so that it doesnt stand out against the surrounding sound level. You can do this by automating a level drop at the click location. Select
Thump Reduction Low frequency thumps can be a problem when they occur during words. They tend to be too long to just edit out. If you cant eliminate a thump using any of the above techniques, you can use EQ to
Alt Syllable Replacement If the glitch occurs during a word, you wont be able to just delete the problem unless its very short. If the click is too long or if the bump is too broadband to remove without hurting the dialogue, you will have to replace the damaged sound with a short alternate section from another take.
The best way to do this is to choose a section of the alt that is the same length as the glitch in other words, very short indeed. For example, if there is a pop on a plosive consonant in the middle of a word, find an alt version of the consonant that is clean. Line it up with the problem version on a work track and trim the fix to the shortest region that will cover the problem (figure 4). Finally, slip it across to cover the glitch. You may have to create crossfades of a few samples in duration around the alt to eliminate clicks or bumps (figure 5). The key is to find a suitable alt. The powerful technique of using the shortest patch possible to cover the problem helps to preserve the integrity of the original performance as much as possible. If the patch is a syllable or shorter, the original performance is preserved and you eliminate the need for a separately presented alt track. Douglas Murray, a sound editor and mixer, has been using Pro Tools since version 1. He can be reached via email Reprinted from The Motion Picture Editors Guild Magazine Vol. 22, No. 2 - May/June 2001 Guild Home | Magazine Home | Top of Page Copyright © 2001, All Rights Reserved by The Motion Picture Editors Guild, IATSE Local 700 |