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by Ben Bardens

Materials for This Lesson | Complete Tutorial
Adobe After Effects has long stood proud as the most
widely used desktop compositing tool, but often overlooked is the fact
that it does not really stand alone — Adobe Photoshop always waits
quietly in the wings, ready to fill in the gaps. AE users have relied
on Photoshop for the myriad of paint-related tasks that come up when
working with video — touching up spots on individual frames, cloning
out product labels, adding highlights and tones and creating hand-rendered
graphic elements and text effects. But with the introduction of version
6, AE takes a huge step away from being dependent on Photoshop. In this
article, we’ll introduce the new expanded tool palette and go
through a simple tutorial that shows how to use the new paint tools
in the program.
The Tool Palette
When you open AE 6.0 for the first time, the most
obvious difference is that where there used to
be a small toolbox, there is now an expanded palette.
This new palette behaves just like those
in all the other Adobe programs: double-click on
its tab to collapse or expand the palette, click
and drag on the tab to group the palette
with others, and use the Tab key on your keyboard
to show or hide all palettes.
The tools in the new AE palette
are split into three groups: the six on the left
are the familiar tools that have been part of the program for years — Move, Rotate, Camera, Hand, Zoom
and Pan-Behind. (Note to Adobe: please change the name of the Pan-Behind
tool to Anchor Point tool!) The three tools on the right aren’t
exactly tools — they simply control the directional axis mode
when you work with 3D layers. The new additions
are found in the middle group of tools; from left
to right, top to bottom, they are the Paint,
Clone, Eraser, Rectangular Mask, Type and Pen tools.
Only the Mask and Pen tools are carryovers from
the last version of the application.
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Clicking on any of the four new tools will bring
up additional palettes. These include the Paint
and Brush Tips palettes, which contain the available
options for the Paint, Clone and Eraser
tools, and the Character and Paragraph palettes,
which like those in other Adobe programs, contain
the options available for the Type tool
(Figure 1). At the bottom of the tool palette is
a bar with a button to toggle the palettes open
and closed, and a check box that lets you
choose whether you want the menus to open automatically
whenever you click on a tool.
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Figure 1. Clicking
on the four new tools brings up additional
palettes: the Paint palette and Brush Tips
palettes contain options for the Paint, Clone
and Eraser tools, and the Character and Paragraph
palettes contain the options available for
the Type tool.
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Using these new tools couldn’t be more intuitive. Just like in
Photoshop, you simply select the tool you wish to use, specify settings
in the related palette and then apply the tool to your footage. However,
there is a difference between how you apply the Paint tools and the
Type tool: the Paint tools must be applied to an existing layer by painting
in the Layer window. The Type tool, on the other hand, can be applied
directly in the Composition window, because it creates its own layer
once applied. The real power with these new tools comes in your ability
to set keyframes for any of their related properties, which opens up
many possibilities for solving problems and creating dynamic effects.
In the following tutorial, we’ll use the Clone tool to remove
a piece of rubbish from the clip and then use the Paint and Type tools
to add some animated text. Before continuing, you’ll need to download
the materials from the Guild website at
www.editorsguild.com/AfterEffects.html, and you will need to have a copy of
After Effects 6.0, either the Standard or Production bundle.
Tutorial
After downloading the materials, check inside the
folder and examine the item called “herekitty.mov,” which
will be our source file for this exercise. It’s a five-second
QuickTime movie at 15 frames per second with a resolution of 320 x 240.
Lossy compression has been applied to the clip to allow for Internet
download, so the image quality is quite poor, but it will be sufficient
for the purposes of this demo. The clip has already been time remapped
to the desired length. (See July/August 2003 for a tutorial on that
technique.)
Getting Started
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1. |
Create
a new project (File>New>New Project)
and import the “herekitty.mov” footage
item into the Project window (File>Import>File). |
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2. |
Create
a new composition that matches the frame size
and duration of the source clip by dragging
the “herekitty.mov” icon from within the Project window
onto the new composition button at the bottom of
the window. |
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Using the Clone Tool
to Remove
Trash from the Footage
In the grass, there is a crushed soda can,
which we will paint out using the Clone tool. |
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Figure 2. It
is easiest to paint out the soda can if you
sample
(Option-click or Alt-click) above the
can to paint out its top half,
then sample
again below the can to paint out its lower
half. |
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3. |
In
the Timeline window, double-click the “herekitty.mov” layer
to open it up in its Layer window. Notice that
the Layer window opens up tabbed together with
the Comp window — this is a change from
previous versions, where the Layer window would
open separately. |
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4. |
Select
the Clone tool from the tool palette. The Paint
and Brush Tip palettes will appear. |
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5. |
In
the Paint palette, leave the settings at their
defaults, making sure that the Align option
is checked. |
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6. |
Choose
a brush size from the pop-up. I used a brush
size of 21 pixels. |
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7. |
Back
in the Layer window, position the cursor in
the area of the frame from which you want to
sample. Because the cat gets up and walks out
of frame to the left, I found it easiest to
sample from directly below and directly above
the soda can. |
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8. |
Just
like the Clone tool in Photoshop, the Clone
tool in AE copies pixels from one area of the
image and applies them to another. To choose
the area from which you want to sample, hold
down the Option key (or Alt in Windows) and
click. Then move the cursor to the part of
the soda can that you want to cover with the
sampled pixels. Click and drag to paint. Because
the Align option is checked in the Paint palette,
the area being sampled will move from your
initial sample point in the same direction
that you are painting. Paint out the soda can,
trying to do so in as few strokes as possible.
It will be easiest if you sample above the
can and make a couple of strokes to paint out
the top half of the can, then sample again
below the can (Option-click or Alt-click) and
add a few more strokes to paint out the lower
half (Figure 2). |
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9. |
Back
in the Timeline, make sure the “herekitty.mov” layer
is selected and push the P key twice in rapid
succession to display the Paint group under
the layer name. Within this group, you’ll
see a Paint-on-Transparent option (currently
turned off), followed by a series of clone
groups — there is one clone group for
each stroke that you made with the tool. (Turning
on the Paint-on-Transparent option allows you
to view just the paint strokes, without the
underlying layer.) |
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10. |
Click
on the name of one of the clone groups, such
as Clone 1. Look back in the Layer window,
and you’ll see a faint gray anchor point
and path, which together represent the stroke.
In the Timeline, click the little arrow to
the left of the clone group to expand its properties.
You’ll see a Shape property, along with
two subgroups: Stroke Options and Transform.
The transform subgroup contains the familiar
AE transformation properties —Position,
Scale, Rotation and Anchor Point — which
allow you to transform the individual stroke.
The Stroke Options subgroup contains many more
properties that allow you to keyframe things
like the size and angle of the brush tip. Because
this is a fairly simple cloning example, we
won’t set any keyframes for the Stroke
Option properties. |
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11. |
Check
your animation by scrubbing the blue time marker
along the timeline. Make sure that the soda
can does not reappear later in the comp, or
that parts of the cat do not appear on screen
twice due to the cat walking across the point
from which your Clone tool is sampling. If
you want to redo your Clone tool strokes, you
can delete individual strokes by selecting
them in the Timeline and hitting Delete. You
can delete all the strokes by selecting the
paint group and hitting Delete. |
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12. |
Redo
the clone strokes as necessary until you get
a good result where the can is effectively
removed from the clip without affecting the
cat’s action. Collapse all the layer
properties and save your work, if you haven’t
already.
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Using the Paint Tool
to Create a
Handwriting Effect
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13. |
Select
the Paint tool from within the tool palette.
In the Paint palette, select a color and a
brush size. I used a brush size of 13 and chose
a pink color. |
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Change
the current time to 2:04, and then in the Layer
window, click and write the words “here
kitty.” As with the Clone tool, try and
use as few strokes as possible by writing in
one smooth continuous motion. In my example,
it took me four separate strokes — the
last two strokes were crossing the “t’s” and
dotting the “i”. |
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15. |
Select
the layer in the Timeline and hit the P key
twice rapidly on the keyboard to display the
paint group again. The clone groups are still
there, plus now there will be some brush groups
as well, again depending on how many strokes
you took (Figure 3). |
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16. |
Look
to the right of the brush groups under the
Timeline. Because you made your strokes where
the time equals 2:04, that’s where the
gray bars that represent the duration of the
strokes start (Figure 3). |
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17. |
Select
Brush 1 and expand its Stroke Options subgroup.
To create the effect that the words are being
written on the screen over time, we’ll
set keyframes for the property called End. |
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18. |
With
the current time still at 2:04, click the little
stopwatch to the left of the End attribute
to initialize keyframing. Scrub or type the value
for the property to 0%. In the Layer
window, the first stroke will disappear. Move the
time marker forward approximately one second, and
then scrub or type the value back to 100%.
Drag the time marker between the two keyframes
to preview the result. The first stroke (which
should be the word “here”) should reveal itself as the marker
moves from the first keyframe to the second. |
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19. |
Move
the time marker about three frames after the
last keyframe that you just set. Select the
next Brush group and repeat the procedure to
create the write-on effect. |
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20. |
Repeat
Steps 16-18 for each Brush group, except for
the one that is the dot on the “i”.
For that one, drag the in-point handle on the
gray bar to a few frames after the last stroke
has finished animating. This will make the
dot appear on screen after the rest of the
words have finished animating. |
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21. |
Preview
and save your work. As before, if you need
to redo some of the strokes you can simply
select and delete them in the timeline and
then redraw them by following Step 13 above. |
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When you are finished with the handwriting effect,
collapse the properties for the “herekitty.mov” layer
in the Timeline, and then close the layer window by clicking the tiny
box on the right of its
tab in the Comp window.
Using the Type Tool to Add Text
For our last step, we’ll use the new Type tool to add the word “Productions” at
the bottom of the frame.
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22. |
In
the Timeline, place the current time marker
at 4:00 and then select the Type tool from
the tool palette. |
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23. |
In
the Character palette that appears, specify
a font size of 18 pixels and check the Faux Bold
button towards the bottom left corner of the
palette. Click the color swatch to specify
a new color (I used a shade of yellow) and click
OK. |
Using
the Clone Tool to Remove Trash from the Footage
In the grass, there is
a crushed soda can, which we will paint
out using the Clone tool.
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24. |
In
the Comp window, position the cursor at the
bottom center of the frame. Click and type
the word “Productions,” all in
caps. To get out of the type field, push the
Enter key on your keyboard. |
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25. |
In
the Timeline, you will see a new type layer,
indicated by the T icon next to the layer name.
Click the arrow to the left of the layer name
to expand its properties. |
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26. |
From
the Animation menu at the top of the screen,
select Animate Text>Position. |
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27. |
In
the Timeline window, a new attribute called
Animator 1 appears under the type layer. Drag its
Position property’s Y value to the right,
so that the word “Productions” moves
off the bottom of the screen. |
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28. |
Expand
the Animator 1 attribute called Range Selector
1 and click the stopwatch for Start. Leave
its value at 0%. |
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29. |
Move
the current time marker forward to about 4:15
and change the Start value to 100%. AE will
automatically set your second keyframe. |
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30. |
Preview
your animation. The letters will all fly up
from the bottom of the screen with staggered
timing to form the
word “Productions”. |
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31. |
Preview
and save your work. If you need to edit the
text, double-click it in the Comp window to
get the text entry field. If you need to delete
the animation, select the Animator 1 property
in the timeline and hit Delete. |
Obviously, we’ve only scratched the surface of what can be done
with the new Paint, Clone and Type tools in After
Effects version 6.0. There are plenty of other exciting new features
and user interface enhancements
too, but these paint and type features alone make
AE 6.0 a significant and worthwhile upgrade.
Copyright © 2003, All Rights Reserved, The Motion Picture Editors Guild, IATSE Local 700
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