10am – 5pm, Sat. - Sun., December 21 - 22
Attendees will be working on an iMac. The workshop capacity is limited to 10 people.
Autodesk® Flame software connects editing and visual FX by integrating familiar editing tools and node-based compositing directly into the timeline. Save time from complex multi-application workflows by having all the tools you need at your fingertips so you can focus on being creative.
This 2-day class provides an introduction to working with Autodesk® Flame and includes demonstration and hands-on exercises in editing, color correction, compositing, and animating in 3D space. It is designed for students who have knowledge of film or television-practices, but are novices to Autodesk Flame product family.
Understanding of the project workflow in Flame:
At the end of day 1 of the course, the editor will be able to create projects in Flame, import source material, edit a sequence, add segment based FX and output to file.
At the end of day 2 of the course, the editor will be able to understand and create node-based effects inside the Smoke timeline.
Outline Duration: 2 x 6 hours
Saturday Day 1 – Conform and Editing
The Timeline: Editorial and finishing
Before we start: Where does everything live?
Set up a project: project and user settings
The media and conform tabs: import and export
The media panel: Libraries and desktop reel groups
The timeline tab: clip viewing and editing
The FX menu: transitions and segment FX
Color Correction: make it look right
Sunday Day 2 –FX and Finishing
Tracks: compositing layers in the timeline
The processing pipeline: what is in a clip?
Node-based magic: all the fx tools at hand
BatchFX: converting segment based fx
The Batch environment: connecting fx-nodes
Rotoscoping: Gmask and tracking
Compositing: keying elements over a background
Compositing in 3d: the Action node
Output: file and archive
Instructor: Sibille Cooney
Attendees with be charged a $40 fee which will be reimbursed after attending the workshop. Members who sign up for the workshop and don't attend will not be reimbursed.
Food and refreshments will be served.
Parking located at rear of the Editors Guild Building.