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Introduction to Flame/Smoke on Mac

Los Angeles


Training/Technology




NOTE: To register for this class, click on the register link above and fill out and submit the Local Provided Training Skills Training Application via this link https://csatf.org/pdf/700LocalProvided.pdf.  On the application the class is listed as 500-34 Introduction to Smoke.  There is no cost involved to take this course however submitting this application is mandatory. This is a TWO DAY course which runs from 10am - 5pm. Seating is limited to the first 20 RSVPs so if you sign up please make every effort to attend both days. If you're not able to attend the class, please unregister so that others may sign up.

FLAME
Autodesk® Flame/Smoke software connects editing and visual FX by integrating familiar editing tools and node-based compositing directly into the timeline. Save time from complex multi-application workflows by having all the tools you need at your fingertips so you can focus on being creative.

The 2-part class provides an introduction to working with Autodesk® Flame or Smoke and includes demonstration and hands-on exercises in editing, color correction, compositing, and animating in3D space. It is designed for students who have knowledge of film or television-practices, but are novices to Autodesk Flame product family.

Goal
Understanding of the project workflow in Smoke 2016:
At the end of day 1 of the course, the editor will be able to create projects in Flame, import source material, edit a sequence, add segment based FX and output to file.
At the end of day 2 of the course, the editor will be able to understand and create node-based effects inside the Smoke timeline
.

Duration: 2 x 6 hours

Saturday Day 1 – Conform and Editing
The Timeline: Editorial and finishing
Before we start: Where does everything live?
Set up a project: project and user settings
The media and conform tabs: import and export
The media panel: Libraries and desktop reel groups
The timeline tab: clip viewing and editing
The FX menu: transitions and segment FX
Color Correction: make it look right

Sunday Day 2 –FX and Finishing

Tracks: compositing layers in the timeline
The processing pipeline: what is in a clip?
Node-based magic: all the fx tools at hand
BatchFX: converting segment based fx
The Batch environment: connecting fx-nodes
Rotoscoping: Gmask and tracking
Compositing: keying elements over a background
Compositing in 3d: the Action node
Output: file and archive